Home
01
About me
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Work
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Contact
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Experience Architect
aka UI&UX
Paweł Murawski,
Poland
Usability
meets Creativity
/ About
N. 01
I design with one goal - to make users powerful smile
(and to keep them from throwing their devices out the window).
14
+
Years of Experience
Deliver with excellence
dozens
+
Completed
Projects that speak
/ Projects
N. 02
(19-25)
Web app - portal
/01
Explore All
/ Expertise
N. 03
Creating end-to-end product interface designs.
Providing wide ux perspective.
Senior UI&UX Designer
/01
Product Thinker
/02
Problem Solver
/03
Human-Centered Design
/04
/ Core
N. 04
ui&ux
If you think good design is expensive, you should look at the cost of bad design.
paulo uxoelho
dopeux™
/ Awards
N. 04
/ 02
Lunox
2025
Portfolio Website
/ Awards
N. 04
/ 03
Techi
2024
Best Futuristic Design
/ Awards
N. 04
/ 04
Milan
2024
Best Mobile App Design
/FAQ
N. 05
Is 15 years of experience… old?
Not really. It means I’ve seen trends come and go, learned what actually works, and stopped designing for Dribbble likes. Experience helps me make better decisions faster—not cling to outdated ones. I still learn every day; I just skip mistakes I’ve already made.
Will AI replace UI/UX designers?
AI is already changing how we work—and that’s a good thing. I use it to speed up research, generate ideas, and automate repetitive tasks. But understanding users, solving business problems, and making thoughtful design decisions still requires human judgment. AI is a powerful tool, not a replacement.
How do we start working together?
It usually starts with a quick conversation. We’ll discuss your goals, users, challenges, and timeline. From there, I’ll propose the best approach, define the scope, and get to work. Simple, transparent, and without unnecessary meetings.
Do you only design pretty screens?
Good design isn’t just about visuals. Every interface should solve a problem, improve usability, and support business goals. If it also looks great, that’s a bonus.
Coffee first or Figma first?
Coffee starts the day. Figma keeps it going. One fuels the ideas, the other turns them into products people actually enjoy using. Fortunately, both are essential parts of the workflow.